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	<title>Comments for GrownSoftware</title>
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	<link>http://emmanuelcaradec.com/blog</link>
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	<lastBuildDate>Tue, 19 Apr 2011 07:29:39 +0000</lastBuildDate>
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		<title>Comment on Should I put more bugs into my software ? by phitsc</title>
		<link>http://emmanuelcaradec.com/blog/should-i-put-more-bugs-into-my-software/comment-page-1#comment-7099</link>
		<dc:creator>phitsc</dc:creator>
		<pubDate>Tue, 19 Apr 2011 07:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://grownsoftware.com/blog/?p=326#comment-7099</guid>
		<description>&lt;p&gt;Funny story. Congratulations for the coverage you got.&lt;/p&gt;

&lt;p&gt;I&#039;ve added a donate button on user request for my freeware WinMo app YaRPNcalc. I&#039;ve only got very few donations, like 1 or 2 a year maybe. So the effort of creating a Paypal account and adding the necessary functionality to the web site was hardly worth it (well, it wasn&#039;t really that hard either). Nevertheless, as you say, it&#039;s still nice to get user appreciation.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Funny story. Congratulations for the coverage you got.</p>

<p>I&#8217;ve added a donate button on user request for my freeware WinMo app YaRPNcalc. I&#8217;ve only got very few donations, like 1 or 2 a year maybe. So the effort of creating a Paypal account and adding the necessary functionality to the web site was hardly worth it (well, it wasn&#8217;t really that hard either). Nevertheless, as you say, it&#8217;s still nice to get user appreciation.</p>]]></content:encoded>
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		<title>Comment on Don&#8217;t forget to enjoy the journey by Ecaradec</title>
		<link>http://emmanuelcaradec.com/blog/dont-forget-to-enjoy-the-journey/comment-page-1#comment-1665</link>
		<dc:creator>Ecaradec</dc:creator>
		<pubDate>Thu, 21 Oct 2010 06:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://grownsoftware.com/blog/?p=238#comment-1665</guid>
		<description>&lt;p&gt;Tork was very late, so late that the set of games Microsoft (our editor ) wanted to see on XBox changed for slightly more serious games (like Halo ). So MS moved on and we were a studio without finance. So they had to fire somes.&lt;/p&gt;

&lt;p&gt;I was a total jerk at the time, I thought I knew everything about programming and I was very critic. When the finance got scarce I had basically designed myself as someone they didn&#039;t want to work with.&lt;/p&gt;

&lt;p&gt;I&#039;m much more polite now ;).&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Tork was very late, so late that the set of games Microsoft (our editor ) wanted to see on XBox changed for slightly more serious games (like Halo ). So MS moved on and we were a studio without finance. So they had to fire somes.</p>

<p>I was a total jerk at the time, I thought I knew everything about programming and I was very critic. When the finance got scarce I had basically designed myself as someone they didn&#8217;t want to work with.</p>

<p>I&#8217;m much more polite now <img src='http://emmanuelcaradec.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>]]></content:encoded>
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		<title>Comment on Don&#8217;t forget to enjoy the journey by phitsc</title>
		<link>http://emmanuelcaradec.com/blog/dont-forget-to-enjoy-the-journey/comment-page-1#comment-1641</link>
		<dc:creator>phitsc</dc:creator>
		<pubDate>Wed, 20 Oct 2010 11:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://grownsoftware.com/blog/?p=238#comment-1641</guid>
		<description>&lt;p&gt;I agree. It&#039;s often the immediate problem rather than the ultimate goal that keeps one motivated to go on.&lt;/p&gt;

&lt;p&gt;Sounds like you left the game industry. Why?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I agree. It&#8217;s often the immediate problem rather than the ultimate goal that keeps one motivated to go on.</p>

<p>Sounds like you left the game industry. Why?</p>]]></content:encoded>
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		<title>Comment on The true face of flash games by Prince Porter</title>
		<link>http://emmanuelcaradec.com/blog/the-true-face-of-flash-games/comment-page-1#comment-412</link>
		<dc:creator>Prince Porter</dc:creator>
		<pubDate>Thu, 26 Aug 2010 22:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://grownsoftware.com/blog/?p=52#comment-412</guid>
		<description>&lt;p&gt;Very nice post, and thanks for linking to my article. That full screen feature sounds pretty neat, seems to me like you&#039;ve got it all figured out and running how you want it. I do like the idea of just playing a game and not seeing a whole browser and web page; that&#039;s definitely how it should be.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Very nice post, and thanks for linking to my article. That full screen feature sounds pretty neat, seems to me like you&#8217;ve got it all figured out and running how you want it. I do like the idea of just playing a game and not seeing a whole browser and web page; that&#8217;s definitely how it should be.</p>]]></content:encoded>
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		<title>Comment on The true face of flash games by ddorian</title>
		<link>http://emmanuelcaradec.com/blog/the-true-face-of-flash-games/comment-page-1#comment-104</link>
		<dc:creator>ddorian</dc:creator>
		<pubDate>Mon, 09 Aug 2010 02:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://grownsoftware.com/blog/?p=52#comment-104</guid>
		<description>&lt;p&gt;man that cursed treasure is addictive&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>man that cursed treasure is addictive</p>]]></content:encoded>
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		<title>Comment on The true face of flash games by Pafy</title>
		<link>http://emmanuelcaradec.com/blog/the-true-face-of-flash-games/comment-page-1#comment-94</link>
		<dc:creator>Pafy</dc:creator>
		<pubDate>Mon, 09 Aug 2010 00:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://grownsoftware.com/blog/?p=52#comment-94</guid>
		<description>&lt;p&gt;Or you can use your desktop zoom features: http://viennot.biz/full_screen.mp4&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Or you can use your desktop zoom features: <a href="http://viennot.biz/full_screen.mp4" rel="nofollow">http://viennot.biz/full_screen.mp4</a></p>]]></content:encoded>
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		<title>Comment on The true face of flash games by Jake</title>
		<link>http://emmanuelcaradec.com/blog/the-true-face-of-flash-games/comment-page-1#comment-69</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Sun, 08 Aug 2010 20:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://grownsoftware.com/blog/?p=52#comment-69</guid>
		<description>&lt;p&gt;Whenever I play flash games, I already ctrl+u, search for .swf, and open that URL up and play it full screen. And usually hit F11 from there. No fun to do it any other way.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Whenever I play flash games, I already ctrl+u, search for .swf, and open that URL up and play it full screen. And usually hit F11 from there. No fun to do it any other way.</p>]]></content:encoded>
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		<title>Comment on The true face of flash games by 20 Best Free Online Games You’ve Never Heard Of</title>
		<link>http://emmanuelcaradec.com/blog/the-true-face-of-flash-games/comment-page-1#comment-67</link>
		<dc:creator>20 Best Free Online Games You’ve Never Heard Of</dc:creator>
		<pubDate>Sun, 08 Aug 2010 19:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://grownsoftware.com/blog/?p=52#comment-67</guid>
		<description>&lt;p&gt;[...] The true face of flash games (grownsoftware.com) [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] The true face of flash games (grownsoftware.com) [...]</p>]]></content:encoded>
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		<title>Comment on The true face of flash games by Ecaradec</title>
		<link>http://emmanuelcaradec.com/blog/the-true-face-of-flash-games/comment-page-1#comment-61</link>
		<dc:creator>Ecaradec</dc:creator>
		<pubDate>Sun, 08 Aug 2010 18:20:04 +0000</pubDate>
		<guid isPermaLink="false">http://grownsoftware.com/blog/?p=52#comment-61</guid>
		<description>&lt;p&gt;What I want to do with SwiffOutGames is to give a real native fullscreen mode for flash games. It&#039;s possible to resize flash games, but it doesn&#039;t work with many games. Final ninja doesn&#039;t work as an example.&lt;/p&gt;

&lt;p&gt;Furthermore, flash is too slow on large resolutions, especially on highly graphical games.&lt;/p&gt;

&lt;p&gt;SwiffoutGames switch the resolution to the closest of the native resolution of the game.  This give you an efficient fullscreen mode too and works with many more games.&lt;/p&gt;

&lt;p&gt;May be I love way too perfect things. Did you try it ?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>What I want to do with SwiffOutGames is to give a real native fullscreen mode for flash games. It&#8217;s possible to resize flash games, but it doesn&#8217;t work with many games. Final ninja doesn&#8217;t work as an example.</p>

<p>Furthermore, flash is too slow on large resolutions, especially on highly graphical games.</p>

<p>SwiffoutGames switch the resolution to the closest of the native resolution of the game.  This give you an efficient fullscreen mode too and works with many more games.</p>

<p>May be I love way too perfect things. Did you try it ?</p>]]></content:encoded>
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		<title>Comment on The true face of flash games by Sriram</title>
		<link>http://emmanuelcaradec.com/blog/the-true-face-of-flash-games/comment-page-1#comment-57</link>
		<dc:creator>Sriram</dc:creator>
		<pubDate>Sun, 08 Aug 2010 17:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://grownsoftware.com/blog/?p=52#comment-57</guid>
		<description>&lt;p&gt;If you want to play flash games in full screen, you could check out FlashPlus at http://axemclion.github.com/#projects/flashresizer.html . It is available as an extension for Google CHrome and as bookmarklet for other browsers. It resizes the game to fit the screen.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>If you want to play flash games in full screen, you could check out FlashPlus at <a href="http://axemclion.github.com/#projects/flashresizer.html" rel="nofollow">http://axemclion.github.com/#projects/flashresizer.html</a> . It is available as an extension for Google CHrome and as bookmarklet for other browsers. It resizes the game to fit the screen.</p>]]></content:encoded>
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